_LINKEDIT 000000010ccf1000-000000010ccf4000 r-/rwx SM=COW /Applications/Xcode.app/Contents/PlugIns/DebuggerFoundation.ideplugin/Contents/Resources/DebuggerIntrospectionSupport.dylib Path: /Users/USER/Library/Developer/Xcode/DerivedData/DeSmuME_(XCode_4)-avajakoqdbabkhakzfqxnmokdxda/Build/Products/Debug/DeSmuME (Debug).app/Contents/MacOS/DeSmuME (Debug) It reports thread 5 as the offender here. Load cheats: /Users/ryan/Library/Application Support/DeSmuME/0.9.8/Cheats/Dragon Quest IX - Sentinels of the Starry Skies.dctĬOMMAND7: Unhandled Backup Memory command: 01 FROM 03803010 The following is the output when run from terminal + 861 _ZL12SPU_MixAudiobP10SPU_structi (in DeSmuMe) + 210 The only line that I found interesting seemed to be doing something with audio: I will attach the output as a file as it is rather bulky. Using the "sample process" feature of Activity Monitor, possibly offers some insight. When run from the command line, no abnormal messages commemorate the hanging. This behavior started after ~10 hours of play time.
Rate of occurence: Every 1-30 minutes (average ~4 minutes)ĭeSmuMe freezes/hangs intermittently. Initial occurence: after ~10 hours of game play
Type: freezing / hanging ("not responding")